![]() Throughout the five hours I was introduced to six major characters, each of whom have really interesting backstories that felt great to slowly gain an understanding of. I really appreciated the way it trusted me to find bits and pieces of a person’s life out of order, and figure out how they all fit together without holding my hand. Rapture’s cast enters and exits the story in the same way characters do in a skillfully directed ensemble movie. It felt just as great when a turn of events proved me wrong as it did when one proved me right. I really loved how my theories regarding the mystery kept evolving throughout my playthrough - I continually oscillated between hypothesizing that the events were rooted in religious, alien, or human-caused reasons. I felt compelled to explore every nook and cranny, as doing so almost always added another piece to Rapture’s impressive, mysterious puzzle. ![]() Tiny details litter the environment that help add depth to the characters, world, and story: a pair of crutches lay abandoned outside a church, a picnic sits half-eaten on a hillside, and tennis rackets lay strewn about a court as if abandoned mid-game. ![]() Well-written audio diaries, fantastic character interactions, and environmental storytelling clues all come together to build a great, mysterious tale. From the beginning, Rapture utilizes a slew of effective storytelling techniques to get across its intriguing and affecting tale of a quiet English village whose inhabitants suddenly begin to disappear into swirls of light. ![]()
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